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Margaret is a rare example of a sound designer and colleague who exceeds and over delivers constantly. She has a deep understanding of composition, sound design and production that is exceedingly rare inside of the games industry - and almost non-existent outside of it. She is quick to offer amazing solutions for complex problems using sound design and always seems to keep the pace of work fast and precise. Margaret has a phenomenal grasp on how to use her audio to evoke emotion and give users a beautiful tuned experience. Outside of the normal realms of composing and implementing audio within software, Margaret has been constantly innovating and has created some showstopping spacial audio systems. It is this level knowledge and dedication that makes her extremely fun to work with but also a massive credit to her team.
/ Chris Matthews Art director at turn 10 /